SpaceMouse Wireless (upper-left), CadMouse Wireless (upper-right) |
Update: I can no longer recommend the CadMouse Wireless or SpaceMouse on Mac. I have found the drivers have become too problematic.
I am now using a Logitech MX Master 3 for Mac in conjunction with the Logi Options+ software for my Fusion 360 work.
The current driver release from 3Dconnexion (10.6.7) doesn't work under the current Mac OS (Big Sur v.11.0). There is a "beta" driver and a mouse firmware upgrade for Big Sur, but it is not feature-complete (so it's not really beta), and it is still quite buggy six months after Big Sur was released. The "beta" driver only supports Bluetooth connectivity (i.e. the 3Dconnexion USB dongle isn't supported) and the driver only supports some 3Dconnexion devices that were supported by the "released" drivers on Mac OS.
I have found a satisfactory solution however. USB Overdrive 5.0 supports the CadMouse Wireless under Big Sur v.11.2. It works quite well in Fusion 360 and can map the Radial button (button 6) to Shift+Middle button for Orbit. (I got this working after installing the 3Dconnexion firmware update to the mouse and having tried and later uninstalled the 3Dconnexion "beta" driver.)
If you are running Mac OS 10.15 (Catalina) or 10.14 (Mojave) you can still run the "old" drivers, but I have found them to be currently unsatisfactory.
Reestablishing communications after a restart or sleep often doesn't work. Eventually, it's always possible to get the mouse working again, but I am witholding my recommendation for the CadMouse Wireless with Mac.
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Old review
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TL;DR: the winner here is the CadMouse Wireless. It is exactly what I want when working in Fusion 360 and as a general mouse for use with my MacBook Pro. Skip the kit and the SpaceMouse and get the CadMouse if you are looking for an excellent mouse for use with Fusion 360. The CadMouse (wired) or the CadMouse Wireless each list for $99 which seems a bit spendy for a mouse, but it works better than any other mouse I've tried with Fusion 360.
3Dconnexion's SpaceMouse Wireless Kit (3DX-700067) consists of a SpaceMouse Wireless (3DX-700066), a CadMouse Wireless (3DX-700062), a mousepad, a 2.4GHz USB dongle, a micro-USB cable plus carrying cases for the SpaceMouse and CadMouse. The bundled price is $199 list which saves you $49 off the price of the individual SpaceMouse Wireless ($149 list) and the CadMouse Wireless ($99 list).
These products support both Macs and Windows PCs. And application specific configurations are provided for a wide range of CAD and media software. I am limiting my comments to my direct experience using these products with a MacBook Pro Retina 15 (late 2013) running High Sierra (MacOS 10.13) and CAD use in Fusion 360.
As I mentioned in the SPOILER, the CadMouse Wireless is the success here. I have tried to use every mouse I could find with Fusion 360. Some, like Apple's mice are complete non-starters. Apple's mice lack the middle mouse button feature that is required to control Fusion 360. Apple's trackpad works almost satisfactorily -- orbit requires use of the shift key, but the latency before the pinch-gesture-based zoom kicks in bumps it out of the completely satisfactory category. Let's just say it works in a pinch.
The classic Microsoft mouse with a clickable scroll wheel is the canonical mouse for CAD, but I've run in to a lot of differences in the sensitivity and granularity of the scroll wheel on these mice and similar models. I've also found that some mice work better than others with Macs, and that USB activity often causes mice to be glitchy. I've had the best results with USB-dongle-based mice.
The 3Dconnexion CadMouse Wireless requires that you install their latest drivers before it will work properly. (i.e. it is not a plug-and-play substitute for a Microsoft mouse.) This is an unnecessarily complicated process requiring downloading and installing the drivers, enabling permission for the System Kernel Extension and a couple reboots. (Just keep trying until it works.) Once installed I found the latest drivers work quite well.
There is no printed manual, no PDF manual, and the 3Dconnection website has very limited help available, but there is a Help app that gets installed with the drivers. This is a bit of putting first things second, and hopefully you won't have trouble before you get the software installed. The Help app is useful to explain the software configuration preferences such as the "Dominant" setting.
The CadMouse Wireless can be connected to the Mac either by the included 2.4GHz USB-dongle, Bluetooth or micro-USB. The supplied micro-USB cable is required to charge the Lithium Ion battery in the CadMouse. (It is supposed to last 2 months between charges, and battery life is indicated on the preference panel.) Both the USB-dongle and the micro-USB cable will require USB-C adapters for USB-C-only computers such as newer MacBooks and MacBook Pros. There is a switch on the bottom of the mouse to turn the CadMouse on and off. There are also buttons on the bottom for pairing and choosing between Bluetooth and dongle mode.
The CadMouse Wireless uses an LED with an optical sensor for position tracking. They claim 7200 dpi resolution. There are three dedicated full-sized mouse buttons. There is a clickable scroll-wheel that rolls with detents rather than smoothly. (I tend to prefer the precision of smooth rolling, but I've not found any fault with the scrolling to the CadMouse.) There is a marking menu button on top. (I have mine mapped to shift-middle mouse button for orbit mode.)
The CadMouse is only shaped for right-hand use. There does not seem to be a left-handed option available.
There are two buttons just above your right-thumb resting place with forward and back labels. (I have these mapped to zoom in and zoom out in Fusion 360. In all other apps they are mapped to Ctrl-Up and Ctrl-Down which are the springy Mission Control (show all apps' windows) and show Application Windows commands respectively -- a configuration I'm comfortable with.)
The CadMouse will wake from screensaver, but it doesn't wake the Mac from sleep, but that might be a configuration option somewhere. That setup is OK by me.
But the reason we are here is to learn how well does the CadMouse work in Fusion 360. It works wonderfully. The precision is great. There is no lag before navigation modes are invoked. I've not noticed any jerkiness or stuttering that I often see with Mac mice. The navigation modes all do the right thing. I use the Constrained Orbit mode in Fusion 360, and I never tumble out of control. (My CadMouse configuration is Marking Menu Button = orbit; Middle Mouse Button or Scroll Wheel Click = pan; Scroll Wheel or Fwd/Back Buttons = zoom.)
I can orbit a model from any orientation to my desired orientation intuitively and directly.
That brings us to the other part of the kit -- the SpaceMouse, a novel device. The SpaceMouse Wireless is one of a handful of SpaceMouse product configurations. The other versions of the SpaceMouse are larger, wired or add more buttons. The core of the SpaceMouse products is a knob that sort of resembles a pommel on a horse's saddle. Its function is to allow you to intuitively manipulate objects and views in 3D space. It implements 6 degrees of motion with springy movements of the pommel -- push-pull to zoom, left-right pan, up-down pan, twist to spin around the vertical axis, tilt to tumble horizontally end-over-end, and barrel roll spin.
The 3Dconnexion SpaceMouse preferences on Mac allow a lot of fine tuning. You can enable a mode called "Dominant". This essential mode decouples the degrees of freedom such that once you start motion in one mode it mostly stays in that degree of motion. There are also adjustments for threshold and speed for each direction of each degree. By default the SpaceMouse is way too sensitive -- speed is set to 4 on a scale of 8 for each direction mode. I've lowered the speed down for each mode. But even with all the fine adjustments that are available, SpaceMouse is still difficult to control precisely. Too often I find myself tumbling off into space like an out-of-control pod in 2001:A Space Odyssey.
When you hold an object in your hand you don't have 6 unconstrained degrees of freedom. Your wrist joints, fingers and body have limits and preferred motions, and motion is always directly controlled. With the SpaceMouse motion is initiated by indicating a mode of motion and an acceleration with a springy nudge of the pommel.
In general I prefer the Constrained Orbit mode in Fusion 360 which allows rotation in only 2 degrees rather than 3 -- there is no barrel roll spin. Fusion's Free Orbit adds back barrel roll, plus it blends the other two rotation modes. For me that often leads to more of the same sort of tumbling.
The normal setup for the SpaceMouse is to control it with your non-dominant hand -- left for me. Unlike the CadMouse, the SpaceMouse is suited for left or right-handed users. Your dominant hand controls the mouse pointer either with a mouse like the CadMouse or a trackpad. But trying to control the SpaceMouse with your non-dominant hand makes the issues of sensitivity even worse. And you can't practically use the SpaceMouse as your only pointer.
There are also two buttons on the SpaceMouse. I have mapped them both to Fit View. I would map the second to Home, but I have not figured out a way to do that in Fusion 360 (there is no macro or shortcut key for Home).
The SpaceMouse has its own preferences on the Mac. These preferences can be global or application specific.
The SpaceMouse Wireless uses a 2.4GHz USB dongle or a USB cable to communicate with computer. If you have a newer computer with only USB-C ports you will need an adapter. Unlike the CadMouse Wireless, the SpaceMouse Wireless cannot use Bluetooth. Like the CadMouse Wireless, the SpaceMouse has a built-in rechargeable Lithium Ion battery that is recharged via a supplied micro-USB cable. The battery level is reported in the preference panel. They claim the charge will last one month. The SpaceMouse can be switched on and off with a manual switch at the back.
I never find myself grabbing for the SpaceMouse to manipulate objects nor to adjust the view in Fusion 360. It may grow on me, but so far my intuition is rejecting the SpaceMouse.
3Dconnexion's SpaceMouse Wireless Kit (3DX-700067) consists of a SpaceMouse Wireless (3DX-700066), a CadMouse Wireless (3DX-700062), a mousepad, a 2.4GHz USB dongle, a micro-USB cable plus carrying cases for the SpaceMouse and CadMouse. The bundled price is $199 list which saves you $49 off the price of the individual SpaceMouse Wireless ($149 list) and the CadMouse Wireless ($99 list).
These products support both Macs and Windows PCs. And application specific configurations are provided for a wide range of CAD and media software. I am limiting my comments to my direct experience using these products with a MacBook Pro Retina 15 (late 2013) running High Sierra (MacOS 10.13) and CAD use in Fusion 360.
As I mentioned in the SPOILER, the CadMouse Wireless is the success here. I have tried to use every mouse I could find with Fusion 360. Some, like Apple's mice are complete non-starters. Apple's mice lack the middle mouse button feature that is required to control Fusion 360. Apple's trackpad works almost satisfactorily -- orbit requires use of the shift key, but the latency before the pinch-gesture-based zoom kicks in bumps it out of the completely satisfactory category. Let's just say it works in a pinch.
The classic Microsoft mouse with a clickable scroll wheel is the canonical mouse for CAD, but I've run in to a lot of differences in the sensitivity and granularity of the scroll wheel on these mice and similar models. I've also found that some mice work better than others with Macs, and that USB activity often causes mice to be glitchy. I've had the best results with USB-dongle-based mice.
The 3Dconnexion CadMouse Wireless requires that you install their latest drivers before it will work properly. (i.e. it is not a plug-and-play substitute for a Microsoft mouse.) This is an unnecessarily complicated process requiring downloading and installing the drivers, enabling permission for the System Kernel Extension and a couple reboots. (Just keep trying until it works.) Once installed I found the latest drivers work quite well.
There is no printed manual, no PDF manual, and the 3Dconnection website has very limited help available, but there is a Help app that gets installed with the drivers. This is a bit of putting first things second, and hopefully you won't have trouble before you get the software installed. The Help app is useful to explain the software configuration preferences such as the "Dominant" setting.
The CadMouse Wireless can be connected to the Mac either by the included 2.4GHz USB-dongle, Bluetooth or micro-USB. The supplied micro-USB cable is required to charge the Lithium Ion battery in the CadMouse. (It is supposed to last 2 months between charges, and battery life is indicated on the preference panel.) Both the USB-dongle and the micro-USB cable will require USB-C adapters for USB-C-only computers such as newer MacBooks and MacBook Pros. There is a switch on the bottom of the mouse to turn the CadMouse on and off. There are also buttons on the bottom for pairing and choosing between Bluetooth and dongle mode.
The CadMouse Wireless uses an LED with an optical sensor for position tracking. They claim 7200 dpi resolution. There are three dedicated full-sized mouse buttons. There is a clickable scroll-wheel that rolls with detents rather than smoothly. (I tend to prefer the precision of smooth rolling, but I've not found any fault with the scrolling to the CadMouse.) There is a marking menu button on top. (I have mine mapped to shift-middle mouse button for orbit mode.)
The CadMouse is only shaped for right-hand use. There does not seem to be a left-handed option available.
There are two buttons just above your right-thumb resting place with forward and back labels. (I have these mapped to zoom in and zoom out in Fusion 360. In all other apps they are mapped to Ctrl-Up and Ctrl-Down which are the springy Mission Control (show all apps' windows) and show Application Windows commands respectively -- a configuration I'm comfortable with.)
The CadMouse will wake from screensaver, but it doesn't wake the Mac from sleep, but that might be a configuration option somewhere. That setup is OK by me.
But the reason we are here is to learn how well does the CadMouse work in Fusion 360. It works wonderfully. The precision is great. There is no lag before navigation modes are invoked. I've not noticed any jerkiness or stuttering that I often see with Mac mice. The navigation modes all do the right thing. I use the Constrained Orbit mode in Fusion 360, and I never tumble out of control. (My CadMouse configuration is Marking Menu Button = orbit; Middle Mouse Button or Scroll Wheel Click = pan; Scroll Wheel or Fwd/Back Buttons = zoom.)
I can orbit a model from any orientation to my desired orientation intuitively and directly.
That brings us to the other part of the kit -- the SpaceMouse, a novel device. The SpaceMouse Wireless is one of a handful of SpaceMouse product configurations. The other versions of the SpaceMouse are larger, wired or add more buttons. The core of the SpaceMouse products is a knob that sort of resembles a pommel on a horse's saddle. Its function is to allow you to intuitively manipulate objects and views in 3D space. It implements 6 degrees of motion with springy movements of the pommel -- push-pull to zoom, left-right pan, up-down pan, twist to spin around the vertical axis, tilt to tumble horizontally end-over-end, and barrel roll spin.
The 3Dconnexion SpaceMouse preferences on Mac allow a lot of fine tuning. You can enable a mode called "Dominant". This essential mode decouples the degrees of freedom such that once you start motion in one mode it mostly stays in that degree of motion. There are also adjustments for threshold and speed for each direction of each degree. By default the SpaceMouse is way too sensitive -- speed is set to 4 on a scale of 8 for each direction mode. I've lowered the speed down for each mode. But even with all the fine adjustments that are available, SpaceMouse is still difficult to control precisely. Too often I find myself tumbling off into space like an out-of-control pod in 2001:A Space Odyssey.
When you hold an object in your hand you don't have 6 unconstrained degrees of freedom. Your wrist joints, fingers and body have limits and preferred motions, and motion is always directly controlled. With the SpaceMouse motion is initiated by indicating a mode of motion and an acceleration with a springy nudge of the pommel.
In general I prefer the Constrained Orbit mode in Fusion 360 which allows rotation in only 2 degrees rather than 3 -- there is no barrel roll spin. Fusion's Free Orbit adds back barrel roll, plus it blends the other two rotation modes. For me that often leads to more of the same sort of tumbling.
The normal setup for the SpaceMouse is to control it with your non-dominant hand -- left for me. Unlike the CadMouse, the SpaceMouse is suited for left or right-handed users. Your dominant hand controls the mouse pointer either with a mouse like the CadMouse or a trackpad. But trying to control the SpaceMouse with your non-dominant hand makes the issues of sensitivity even worse. And you can't practically use the SpaceMouse as your only pointer.
There are also two buttons on the SpaceMouse. I have mapped them both to Fit View. I would map the second to Home, but I have not figured out a way to do that in Fusion 360 (there is no macro or shortcut key for Home).
The SpaceMouse has its own preferences on the Mac. These preferences can be global or application specific.
The SpaceMouse Wireless uses a 2.4GHz USB dongle or a USB cable to communicate with computer. If you have a newer computer with only USB-C ports you will need an adapter. Unlike the CadMouse Wireless, the SpaceMouse Wireless cannot use Bluetooth. Like the CadMouse Wireless, the SpaceMouse has a built-in rechargeable Lithium Ion battery that is recharged via a supplied micro-USB cable. The battery level is reported in the preference panel. They claim the charge will last one month. The SpaceMouse can be switched on and off with a manual switch at the back.
I never find myself grabbing for the SpaceMouse to manipulate objects nor to adjust the view in Fusion 360. It may grow on me, but so far my intuition is rejecting the SpaceMouse.